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- Contact Person : Ms. Wan Gloria
- Company Name : Shenzhen Gamerose Jianshi Technology Company Limited
- Tel : 0086-755-27853181
- Fax : 0086-755-27443787
- Address : Guangdong,Shenzhen,Room 906 Unit 2 Haorange Yaranju, 34 District , Bao'an Shenzhen City, P.R. China
- Country/Region : China
- Zip : 518100
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1. This is an arithmetic play mat to help children learning "+ - × ÷ "easily. 2. A. B. C. D stands for four children playing and competing in the game together 3. It's Indonesian language. (Other language styles are available if your language voice is provided) 4. The product is specially designed for Indonesian or Malaysian children or primary school or kindergarten. 5. Study in the game and enjoy fun while learning. Education mat for children Children dancing in the blanket, when dancing blanket speak out the questions, the children quickly find the answer, jump to the place of the correct answer, in this way they can learn the important sport skills. Jump, jump, jump. Exercise your jumping ability; improve your leg muscles development. Challenge "numbers game Paradise". Looking for number, number sequencing, addition formula, subtraction formula, multiplication formula, division formula, find the answers, fill in the blank. A variety of games can make a child's brain more exercise.
Tree Diagram of "Cepat-tepat Aritmatika" Game Select Game Change a switch to Select "tingkat 1" or "tingkat 2" Unit is releasing a voice Accord to switch "permainan tingkat satu" or "permainan tingkat dua" Unit releasing indicator by Light of green LED, and voice "Ya, benar, jawabannya Adalah (...)" Unit releasing indicator by Light of red LED and Sound, than voice "Salah, jawabannya adalah (...)"
Unit is accumulated points After 15 questions, Than announce a score In ascending order. Unit giving a point: +10 for each correct answer -5 for each wrong answer If players have same point. Unit must give questions Until it is different. "Silahkan pilih tingkat permainan dengan Menekan angka satu untuk tingkat satu Dan angka dua untuk tingkat dua" Replace with voice Replace with Push button number 2 For level 2 Push button number 1 For level 1 Replace with Followed with an announcement Of the winner, for example**): Pemenangnya adalah B
For Example**): Pemain "A" salah tiga, benar Nol, total poin minus lima belas Pemain "C" salah dua, benar Tiga, total poin dua puluh Pemain "D" salah satu, benar Tiga, total poin dua puluh lima Pemain "B" salah nol, benar Tiga, total poin tiga puluh Total Point Calculation Total Point = [numbers of correct Answers × 10] - [numbers Of wrong answers × 5] Unit releasing a voice "Untuk Mengulangi permainan Silahkan tekan tombol Permainan baru"
Learning play mat